Dark Souls 3 Patch: New Arena, New Level Matchmaking, Tons of tweaks!
SL matchmaking in the arena is cool and all, but it seemed to already have taken it's toll by increasing my matchmaking time in the arena my builds I used were and Invaders by default have to chunk more health than a host or friendly phantom. Now i won't get matched with HP haveljesters. Matches on SM right? It's a poem, so you can do it either way. It's kinda dumb that I have to pay for a feature that was in the last game. This makes the BoB arena boring, having 20 duels with the same guy isn't interesting especially when the guy is lagging.
How does arena matchmaking work?
Using those items however will increase your Soul Memory. Sometimes I think the decisions they concoct to patch the game up are made via wearing a blindfold and throwing darts at a wall full of post-it notes consisting of scribbled-in changes to make to the game which themselves were concocted by games of Mad Libs. Even that has been rare. Who said anything about being able to do everything? Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. We will continue to do testing on this and try to understand it a little bit better.
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Usually matches you with the nearest available megamule. The arena is mostly mules, and especially at that SM. Can't blame them, either. Cool, thanks for the responses. What's your current thoughts on the shakeup of the meta with the recent patch? I was using straight swords a lot before the patch, but I just kept getting annihilated by great swords in the arena. I brought out my Hollowslayer and I'm doing damage. I've also noticed that there aren't nearly as many straight sword users in the arena, maybe for the same reason.
Every singel one was between and ? And your testcharacter was ? Makes no sense for it to be normal invasions right? Could there be brackets? Intuition says it's gonna be your rank but it doesn't seem to be active yet. Once you win enough duels of the type you'll earn a medal, I think it's 10 for the first one.
Within the range of , most people will be Once you're in meta range, it makes sense that all those people would be at least at to match the meta, and that the non-meta levels would be higher. People don't tend to stop at levels between They either go under , higher than , or stay at In my experience, as long as you are still living at the end of the duel it counts as a draw. Not like DS2 where most HP left won. Once people catch onto the meta of run and heal I foresee arena to fall apart in interest rapidly.
I've already met a guy who would only cast homing soul mass, run away and heal. Occasionally he'd try to attack me and then back away after being tagged. When he got me to low health I just put on the bloodring and rolled away until there was a draw, wasn't gonna give that asshole a win.
Honestly after meeting a few of those guys I've already lost interest. Due to the nature of the game and the size of the arena it's just very easy to run away from people to either force a draw or heal. Better late than never I guess. It is now easier to be interrupted when using most weapon skills at long fucking last….
Then they should completely remove damage absorption penalty. Otherwise no one in their right mind would use it …. This is… a whole lot more than I was expecting from what I thought would be a quick fix patch.
I still say they should get around to making a boss with this as a mechanic. Could this be the long-awaited gank squad nerf? Needing to actually manage their resources instead of having, you know, functionally infinite everything. First off, the blue spirit limit cap buff is misleading. This, combined with the white summon cooldown, most likely means gank squads who try to farm invaders will actually have incentive to equip WoB now and give blue spirits a way to actually do their job.
Technically speaking, even a one second duration reduction from indefinite would count as greatly reduced. I wonder what the new time limit will be? Even despite the insanity of investing in three different stats instead of two or even one. Oh well, maybe the summon range boost for blue spirits will let SLs match against SLs, and then Fromsoft can finally have their dream of just dicking everyone over simultaneously.
This sounds like they just set it back to the old version. Sucks, I was kind of looking forward to a Blessed buff instead of regen builds needing to be Lck for some reason. Why did Hidden Body need so many nerfs? Like, I died a few times after crossing the swamp in the Ringed City and wanted to run back to collect my souls and proceed without trouble well the judicator giant in particular but other enemies like the turtle clerics and the locusts can be nuisances too and a couple casts of Hidden Body and run were a great help to getting back, whether it was me dying to Dragonslayer Armor 2: Or is this their idea of a "fix" to the negative reaction they got from the nerfing of Angel damage?
Using Hidden Body to bypass them was the only change that I thought was any good. I hope when they say "re-adjust" the infusion mistakes of 1. Good to see Rose of Ariandel is unparryable now. I actually had no idea the Pontiff Knight Great Scythe did bleed damage.
I know the one enemy that wields it can bleed you with it but otherwise… well good to know I suppose. Why did the Murky Hand Scythe need its dark infusion nerfed anyway?
Iamges: arena matchmaking dark souls 2
The only reason to pop a finger is either a your asking for invaders or b you are grabbing an extra friendly phantom. Especially since I only seem to meet extremes of players: So I just quickly tested Lifehunt scythe while wearing a talisman in the right hand twohanded to see the how much healing it should really give without being bugged and yeah the heal is in fact pretty significant compared to how it used to be however I still think it needs a tiny buff.
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It was like that before, but now both occurences are repeated ad nauseam in an everlasting succession. Dark Souls is the new action role-playing game from the developers who dating non-christian guys. It's really ridiculous and arena matchmaking dark souls 2 should be embarrassed by this. I'm guessing there are quite a few s running around the area so if more people follow suit then it'll be fine. Falling off the bridge will result in death. Arena matchmaking dark souls 2 low SM People dont have the orbs to invade. But other than that it sounds very fun and I would like to try it.
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